On Fujimi Kaido, I worked as a generalist, overseeing a wide range of environment art tasks. My main responsibility was managing all the in-game signage throughout the track, which included village shop signs, traffic signs, bridge plaques, and storefront graphics. My work involved creating and placing props and signs, developing initial village building blockouts, blockouts for smaller props, and reviewing vendor contributions for buildings, props, and signage. I designed many of the logos and graphics for the signage, produced texture variations for signs, vehicles, windsocks, and hoardings, and ensured cohesive placement and visual consistency of the signage throughout the track. Fujimi Kaido is the result of the incredible hard work of many talented artists, technicians, and other leaders. I’m honored to have been part of the team that brought the environment to life.
This is the YouTube Announcement trailer for Fujimi Kaido by Turn 10, Forza Motorsport. (All rights reserved.)