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Tessa Berry
Tessa Berry
Enviroment Artist
Los Angeles, United States

Summary

As an environment artist, I come from a unique background having had the privilege of working across a multitude of fields in the arts and landed firmly into gaming. I have contributed to games, toys & collectibles, art museums, and galleries in various ways. I specialize in visuals, with the ability to replicate a wide range of looks, from photorealistic to stylized. My hands-on expertise with 3D modeling, texturing, and storytelling has prepared me to create impactful, optimized, and elevated environments. I excel in roles with diverse tasks that foster creative problem-solving and close collaboration with other teams to ensure form follows function. When the laptop closes, I enjoy spending time with friends and family, exploring, painting, and playing calming games.

Skills

3D Modeling3D PrintingEnvironment ModelingProp Modeling

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
SpeedTree
SpeedTree
RizomUV
RizomUV

Experience

  • Environment Artist at Turn 10 Studios: Forza Motersport
    Seattle WA
    October 2023 - Present

    •Environment development and research.

    •Responsible for set dressing adding story elements to the tracks.

    •Worked with Houdini toolsets to place procedural assets

    •Added in and editing basic animations

    •Overseeing and reviewing asset creation in 3Ds Max and Substance Painter to maintain consistent aesthetic & technical quality

    •Created block-outs, Greymesh/Proxy Geometry, of buildings, props, and signage

    • Used proprietary in-house toolset, suggested new tools, beta tested new tools, and collaborating to improve internal tools

    • Creating and updating textures in Substance Painter & Photoshop

    • Document pipelines/processes to improve efficiency

  • Environment Artist at Lost Lake
    Seattle WA
    May 2023 - October 2023

    •Modeled low, mid, and highpoly props, modular set pieces, and vehicles.

    •UVed, textured, and created materials for the assets made in Unreal, Maya, ZBrush, and Rizom.

    •Created stylized materials in Substance Painter

    •Created a visually consistent style under the direction of the Art Director and Concept Artist

  • 3D Artist/Modeler at Super7
    San Francisco CA
    January 2021 - December 2022

    •Collaborated on creating products for brands such as ToHo, TMNT, Dark Crystal, Muppets, Simpsons, Disney, Willow, and others.

    •Created rapid prototypes, mock-ups, and tests for functionality

    •Created documentation and handled communication with external factories

    •Digitally sculpting novel concepts, prototypes, and factory documents for new toys in ZBrush

    •Collaborated with design leads, directors, technicians, factories, and brand to create final products

  • 3D Designer at Hasbro
    Pawtucket RI
    December 2018 - Present

    •Crafted 3D models for hyperrealistic action figures, stylized figures, weapons, and other hard surface props

    •Utilized software such as ZBrush, Keyshot, and Photoshop to create quality of visualization renderings of products

    • Adhering to manufacturing constraints

    •Worked on a creative team sculpting novel concepts, prototypes, and production-ready digital renditions for new toys.

    •Collaborated with clients such as Lucas Films, Marvel Studios, Transformers, Disney Princess, Power Rangers, Dungeons & Dragons and other brands

  • Exhibition Specialist Assistant at Renwick Gallery of the Smithsonian American Art Museum
    Washington DC
    June 2018 - November 2018

    •Worked extensively in AutoCAD designing display cases and creating mockups of the Museum’s permanent jewelry collection.

    •Constructed furnishings, display platforms, and cabinets for the museum.

    •Prepared and installed art objects for display.

    •Maintained installations and art objects for the visitors.

    •Disassembled and packaged the art for storage or return to the artist or donor. Created products for shows including ‘Burning Man’, ‘Wonder’, ‘Connections: Contemporary Craft’, ‘Parallax Gap’, and ‘Disrupting Craft’.